
Zebra
Zebra
π
January 30, 2017π₯οΈ browserπ’ Bennett Foddy
π Summary
This short maze game is inspired by Op-Art pioneers like Reginald Neal. It combines two ideas: first, your brain can easily segment areas of an image based on the direction of shading, without any color or tone information to help⦠making the game quite playable. Second, this kind of image causes conflict as your eyeball moves, making it really annoying to play. I used it as a talking point in my microtalk on optical effects in games, from GDC 2016. This is the second time I hid an assignment for my prototypes in a game. See if you can find the secret prompt.